<h2>GAMES.</h2>
<h3>CAT'S CRADLE OR CATCH CRADLE.</h3>
<p>Dr. Brewer, in his "Dictionary of Phrase and Fable," thinks this "the
corrupt for cratch cradle or manger cradle, in which the infant Saviour
was laid. Cratch is the French <i>cr�che</i> (a rack or manger), and to the
present hour the racks which stand in the fields for cattle to eat from
are called <i>cratches</i>." Of this, however, I am doubtful, though there is
much reason in his suggestion. In Sussex and Kent, when I was a boy, it
was commonly played among children, but always called cat's, <i>catch</i>, or
scratch cradle, and consisted generally of two or more players. A piece
of string, being tied at the ends, was placed on the fingers, and
crossed and re-crossed to make a sort of cradle; the next player
inserted his or her fingers, quickly taking it off; then the first
catching it back, then the second again, then the first, as fast as
possible, <i>catching</i> and taking off the string. Sometimes the sides were
caught by the teeth of the players, one on each side, and as the hands
were relaxed the faces were apart, then when drawn out it brought the
faces together; the string being let go or not, and caught again as it
receded, was according to the will of the players, the catching and
letting go affording much merriment. When four or five played, the
string rapidly passed from hand to hand until, in the rapidity of the
motion, one missed, who then stood out, and so on until only one was
left, winning the game of cat's, <i>catch</i>, or scratch cradle. It was
varied also to single and double cradle, according to the number of
crossings of the string. Catch is easily converted into <i>cat's</i>, or it
might be so called from the <i>catching</i> or clawing at, to get and to
hold, the entanglement.<span class="pagenum"><SPAN name="Page_229" id="Page_229"></SPAN></span></p>
<h3>CAT-TRAP, BAT, AND BALL.<SPAN name="FNanchor_L_12" id="FNanchor_L_12"></SPAN><SPAN href="#Footnote_L_12" class="fnanchor">[L]</SPAN></h3>
<p>With the form of the trap our readers are, doubtless, acquainted; it
will only be necessary for us to give the laws of the game. Two
boundaries are equally placed at some distance from the trap, between
which it is necessary for the ball to pass when struck by the batsman;
if it fall outside either of them he loses his innings. Innings are
drawn for, and the player who wins places the ball in the spoon of the
trap, touches the trigger with the bat, and, as the ball ascends from
the trap, strikes it as far as he can. One of the other players (who may
be from two to half-a-dozen) endeavours to catch it. If he do so before
it reaches the ground, or hops more than once, or if the striker miss
the ball when he aims at it, or hits the trigger more than once without
striking the ball, he loses his innings, and the next in order, which
must previously be agreed on, takes his place. Should the ball be fairly
struck, and not caught, as we have stated, the out-player, into whose
hand it comes, bowls it from the place where he picks it up, at the
trap, which if he hit, the striker is out; if he miss it the striker
counts one towards the game, which may be any number decided on. There
is also a practice in some places, when the bowler has sent in the ball,
of the striker's guessing the number of bats' lengths it is from the
trap; if he guess within the real number he reckons that number toward
his game, but if he guess more than there really are he loses his
innings. It is not necessary to make the game in one innings.</p>
<h3>PUSS IN THE CORNER.<SPAN name="FNanchor_M_13" id="FNanchor_M_13"></SPAN><SPAN href="#Footnote_M_13" class="fnanchor">[M]</SPAN></h3>
<p>This is a very simple, but, at the same time, a very lively and amusing
game. It is played by five only; and the place chosen for the sport
should be a square court or yard with four corners, or any place where
there are four trees or posts, about equidistant from each other, and
forming the four points of a square. Each of these points or corners is<span class="pagenum"><SPAN name="Page_230" id="Page_230"></SPAN></span>
occupied by a player; the fifth, who is called Puss, stands in the
centre. The game now commences; the players exchange corners in all
directions; it is the object of the one who stands out to occupy any of
the corners which may remain vacant for an instant during the exchanges.
When he succeeds in so doing, that player who is left without a corner
becomes the puss. It is to be observed, that if A and B attempt to
exchange corners, and A gets to B's corner, but B fails to reach A's
before the player who stands out gets there, it is B and not A who
becomes Puss.</p>
<h3>CAT AND MOUSE.</h3>
<p>This is a French sport. The toys with which it is played consist of two
flat bits of hard wood, the edges of one of which are notched. The game
is played by two only; they are both blindfolded and tied to the ends of
a long string, which is fastened in the centre to a post, by a loose
knot, so as to play easily in the evolutions made by the players. The
party who plays the mouse occasionally scrapes the toys together, and
the other, who plays the cat, attracted by the sound, endeavours to
catch him.</p>
<h3>CAT AND MOUSE-HUNTING.</h3>
<p>The game of "Hunt the Slipper" used frequently to be called "Cat and
Mouse-hunting." It is generally played with a slipper, shoe, or even a
piece of wood, which was called the mouse, the centre player being the
cat, and trying to catch or find the mouse. The "Boy's Own Book" thus
describes the game, but <i>not</i> as Cat and Mouse: "Several young persons
sit on the ground in a circle, a slipper is given them, and one—who
generally volunteers to accept the office in order to begin the
game—stands in the centre, and whose business it is to 'chase the
slipper by its sound.' The parties who are seated pass it round so as to
prevent, if possible, its being found in the possession of any
individual. In order that the player in the centre may<span class="pagenum"><SPAN name="Page_231" id="Page_231"></SPAN></span> know where the
slipper is, it is occasionally tapped on the ground and then suddenly
handed on to right or left. When the slipper is found in the possession
of any one in the circle, by the player who is hunting it, the party on
whom it is found takes the latter player's place."</p>
<h3>TIP-CAT.</h3>
<p>Is a game played with sticks of a certain length and a piece of wood
sharpened off at each end, which is called the "cat." A ring is made on
the ground with chalk, or the pointed part of the cat, which is then
placed in the centre. One end being smartly struck by the player, it
springs spinning upwards; as it rises it is again struck, and thus
knocked to a considerable distance. It is played in two ways, one being
for the antagonist to guess <i>how many sticks length</i> it is off the ring,
which is measured, and if right he goes in; or he may elect to pitch the
cat, if possible, into the ring, which if he succeeds in doing, he then
has the pleasure of knocking the wood called the cat recklessly, he
knows not whither, until it alights somewhere, on something or some one.</p>
<h3>CAT I' THE HOLE.<SPAN name="FNanchor_N_14" id="FNanchor_N_14"></SPAN><SPAN href="#Footnote_N_14" class="fnanchor">[N]</SPAN></h3>
<div class="footnote"><p><SPAN name="Footnote_N_14" id="Footnote_N_14"></SPAN><SPAN href="#FNanchor_N_14"><span class="label">[N]</span></SPAN> Jamieson's "Scottish Dictionary."</p>
</div>
<p>The name of a game well known in Fife, and perhaps in other counties. If
seven boys are to play, six holes are made at certain distances. Each of
the six stands at a hole, with a short stick in his hand; the seventh
stands at a certain distance, holding a ball. When he gives the word, or
makes the sign agreed upon, all the six must change holes, each running
to his neighbour's hole, and putting his stick in the hole which he has
newly seized. In making this change, the boy who has the ball tries to
put it into the empty hole. If he succeeds in this, the boy who had not
his stick (for the stick is the <i>cat</i>) in the hole for which he had run
is put out, and must take the ball. When the <i>Cat</i> is <i>in the Hole</i>, it
is against the laws of the game to put the ball into it.<span class="pagenum"><SPAN name="Page_232" id="Page_232"></SPAN></span></p>
<h2>NURSERY RHYMES AND STORIES.</h2>
<p>These are as plentiful as blackberries, and are far too numerous to be
treated of here. Some are very old, such as "Puss in Boots,"
"Whittington and his Cat," "Hey, diddle, diddle!" etc. Some have a
political meaning, others satirical, others amusing, funny, or
instructive, while a few are unmeaning jangles. "Dame Trot and her
Wonderful Cat," "The Cat and the Mouse," and, later, "The White Cat,"
"The Adventures of Miss Minette Cattina," are familiar to many of the
present time. Of the older stories and rhymes there are enough to fill a
book; not of or about the cat in particular, possibly; but even
that—the old combined with those of modern date—might be done; and for
such information and perusal the "Popular Rhymes," by J. O. Halliwell,
will be found very interesting, space preventing the subject being
amplified here. Nor do they come within the scope and intention for
which I have written respecting the cat.<span class="pagenum"><SPAN name="Page_233" id="Page_233"></SPAN></span></p>
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